A Chat With Solo Developer Dan McGrath

Regardless of being a rustic identified for its wealthy tradition and folklore, Eire very hardly ever finds the extra horrifying parts of its mythology portrayed in video video games. In case you grew up in Eire, significantly within the sparse wide-open countryside removed from any city metropolis, your pals, dad and mom, and kinfolk would have most certainly instructed you tales of the numerous morbid creatures and spirits that supposedly walked the plains of Eire. Every thing from The Morrigan to the well-known Banshee would have stored you up late at evening as a toddler. For Dan McGrath, a part-time indie recreation developer in Cork, Eire it was these tales alongside along with his love for extra conventionally well-liked horror that might form his recreation improvement journey.


McGrath could or might not be your typical notion of an indie developer. He works a full-time job, lives in a small condominium in Cork metropolis and makes video games in Unity utilizing his long-outdated laptop computer. Drawing on the borderline primitive graphics which have come to be related to the unique PlayStation, he creates brief, narrative-centric video games on this fashion as each an aesthetic selection and out of system requirement requirements. McGrath’s each day life is full-on with a day job wrapping up at 6pm as he dives into his recreation improvement passions from the late night into early hours of the morning.

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When sitting down with McGrath I used to be anxious to know precisely the place this fusion between Irish folklore and traditional horror had come from. Rising up loving the works of John Carpenter, The Factor has develop into a lifelong inspiration for McGrath’s work, its affect most prevalent in a few of his hottest titles Dangerous and Dangerous and The Second Tape. Alongside this, McGrath additionally cites inspiration from the work of H. P. Lovecraft, Hereditary and The Conjuring 2. He describes all of it as a really “selective type of affect,” and whenever you mix it with the horror tales of Irish folklore it solely will get extra selective.

Whereas McGrath isn’t a family title amongst many gaming followers, even these with an intimate data of the indie recreation scene, earlier this 12 months his work was featured in Dread XP’s assortment of indie horror titles, Dread X Assortment: The Hunt. Alongside established indie names such because the creator of Nightfall, David Szymanski, and Golden Mild developer Mr. Pink, McGrath was in a position to introduce his distinctive fashion and inspirations to a broader viewers whereas additionally studying from these within the business who had managed to create a full-time profession out of their ardour. McGrath’s entry into the gathering, The Home of Unrest, drew on some beloved inspirations like The Exorcist whereas additionally acknowledging his personal love for Irish media by together with an achievement unlocked upon finishing his entry labelled ‘Down with this type of factor’, a reference to well-liked Irish sitcom Father Ted.

Our Woman of Sorrow, McGrath’s most up-to-date mission, is probably the most overt instance of his Irish influences. Set within the real-world location of Kilcrea Friary in County Cork and drawing on the mythological tales and spirits of Eire such because the Banshee, it desires to discover what he describes as “the untapped, miserable, and creepy potential” of the extra chilling components of Irish folklore. There isn’t any actual story of horror hooked up to the Kilcrea Friary and whereas McGrath notes that his personal depictions of Irish mythology don’t must be utterly trustworthy to the supply materials, he additionally didn’t need his work to “bastardise the legitimate historical past of that place [Kilcrea Friary].” As an alternative, his tales and video games are an outline of an alternate actuality which attracts on the essence of Irish folklore but in addition clings to extra standard horror.

Regardless of McGrath’s work taking over a degree of artistic freedom and liberty, as somebody who grew up in Eire with a primary understanding of Irish folklore, I couldn’t assist however share this love of the mysticism and eeriness we spoke of. Irish media has at all times tailored to extra distinguished inspirations, largely from the USA, however McGrath’s work takes this inspiration and makes use of it as a template to open the world of Irish tradition and horror to a broader viewers.

Our Woman of Sorrow has seen an unprecedented degree of success since its launch, gaining simply over 1000 downloads in underneath every week on itch.io. With exception to the stereotypical depictions of leprechauns and fairies in broader fantasy tradition, McGrath believes that Irish tradition is never touched on in each mainstream media and the indie horror style, nevertheless it’s one thing he hopes will change. If McGrath’s video games are something to go by, the way forward for Irish indie horror appears brilliant.

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