Resident Evil 3 Remake- Mistake or Masterpiece?

(This article is for those gamers who have actually played the game…spoiler warning!)

I still remember the time when I was a little kid. Life was pretty good. All I had to worry about was going to home from school and turning on my pc. And the moment the desktop screen showed up, I always clicked on the icon named “resident evil 2”. Jill Valentine was practically my heroin as well as a crush. Who wouldn’t love a woman who kicks ass and at the same time, also reveals some of her vulnerability! I loved how Leon was being a kickass police officer, managing to escape the hordes of those zombies. All this mess created by that notorious umbrella corporation.

Unlike the people who only play it for fun, I was actually quite in the story. Part of my childhood memories were formed around this game. How I used to see my character in my place, getting trapped among those zombies and how the aspect of playing the next level kept me awake at night. Time passed, and I kept following where the franchise the headed. Resident Evil 3 came…then 4 and then 5th installment. Believe me…like many fans I was heart broken to see blonde haired Jill Valentine acting as villain. Until I had a moment of phew when Chris literally knocked some sense into her with his new partner in crime, Sheva. I loved how they

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Moving on, following resident evil 6 and 7, we moved forward, finally approaching the notorious year of 2020. I got to admit. Amidst the chaos initially unleashed by coronavirus pandemic, our hearts were already shaken. Ever since the quarantine began from march, we had been shaken from the coronavirus. It was a frightening aspect to witness something like that collapsing our economies and pushing us to experience moments of isolation. We were tucked up in our houses with our loved ones and we experienced firsthand the pandemic situation. Not something we would ever enjoy…

That was when I finally heard that Capcom had rebooted the resident evil 3 and were launching them. It was fifth April when I got the DVD. I must say that my neighbor who had started playing flashy kids games had made the right decision. Just imagine… I turn on the PC, install the game and then launch it.

A bit about the game

Here is how it starts. A reporter is telecasting that the global pandemic has spread worse than they had imagined. Buildings are crashing down and there is chaos everywhere. That was the situation before the zombies showed up. Imagine now some human eating creatures running rampant…what a way to improve the pandemic’s situation. When I had said that I wanted to take my mind off the coronavirus pandemic, this was not what I had in my mind. Capcom has the ability to produce the addictive content based on the current crisis. Back in my childhood, this aspect was awesome and frightening. Back to this 2020’s version of me, this was outright horrifying. And somewhat…interesting as well as addictive!

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Then the zombies start showing up and all hell starts breaking loose in the resident evil 3. There is one wonderful aspect that other gamers don’t like. Some people like me have spent their entire childhoods escaping that horrifying creature that chases Jill Valentine till the ends of the Racoon City. Some of us resident evil addicts saw that familiarity with old elements packed in new environments. I must say that is not something everyone likes. I mean I am like the fan of the franchise like every other fan out there but to me, still keeping the defining feature of remake to be that ionic creature chasing Jill is epic! They managed to keep something that we have been playing and at the same time, they ended up changing everything. The game is indeed a masterpiece. It is visually stunning, throwing you into nostalgia every time you pass through a street and remember its version in original game. Changing something while keeping its essence same requires a lot of master-planning.

Some folks come with a lot of expectations from game like how it was supposed to be and how it was not. I just gotta say that I respect everyone’s opinions, but I recognize effort as well as a masterpiece when I see one. Resident Evil 3 remake had tones of changes to fit more realistic model of game’s characters as well as to introduce things that made sense.

Changes in Jill Valentine

Coming towards the game’s model of Jill Valentine, I got to say they did their homework on what makes a character, true protagonist. I mean if we compare notes, the Jill of resident evil 2 original version really was just a video game character that didn’t have much of personality. Now this Jill! This one is fire! How so? Let me explain.

Let us start with her voice acting. I must admit, when I heard someone new voicing my childhood crush, I was kind of surprised. I mean this franchise is known for holding on to the old voice characters. Then why did they switch? It is not a bad change and the voice actress behind Jill’s voice in the game has done similar roles before. She did her part too well. In case you are wondering, her name is Nicole Tompkins.

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Let us come towards the outfit. I must say, the old skirt didn’t make much sense to me. Like really! Imagine running around in that skirt and managing to perform all sorts of actions in them. To me, it was kind of a surprise. Luckily, they fixed it. They replaced it with jeans and a blue tank top. Those who didn’t like the changes in her outfit, please give me a way to jump, kickass and perform stunts while wearing a skirt. I bet you can’t!

A Russian model named Sasha Zotova was chosen to be her face model. Quite a smart move Capcom! What better way to make realistic graphics than to actually use the real people? This was very refreshing to me to experience a realistic Jill Valentine.

The game designers also didn’t keep some of the elements of original version. I guess in my opinion, some of the old elements of the games are no longer relevant when we want a remake with respect to the current year. One of the most visible changes was that she didn’t go to the police department.

Coming towards dialogues, I believe once again Capcom made the right decision by giving her a livelier outlook. She is a living person that reacts to the situations. Every time the nemesis shows up, her reaction is something natural. Similarly, she is shown to have a personality that defies the grim nature of the situation is kind of refreshing. If I was back to my childhood, I would have been heads over heels for this version of Jim.

I don’t know why they changed the starting though. I actually loved the original version in which the game starts as she is with an NPC who has lost his daughter. Kind of makes things tenser. In this version, she is seeing a nightmare and then wakes up in her apartment. Still terrifying but the original one took the lead in this scenario.

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Now let us come more towards her personality. Sorry to disappoint some of the classic Jill lovers but she didn’t have much of a distinct personality in original series. This is coming from a diehard fan of resident evil. She is sarcastic, irritable and that is what makes her standout. Now imagine that along with the inner rebellion which defies the direness of situation. You get a perfect heroin that kicks ass and stands out from others. She is not the damsel running from that evil nemesis. She is confident and far smarter whose every escape actually makes sense now.

The last aspect is something that makes Jill truly a living breathing human. She has trauma…something that was never even mentioned in original games. Like seriously…someone who has held her own against hordes of zombies and was forced to slay the undead creatures that were once humans must have grief. She struggles with nightmares in which she is seeing herself transforming into one of those zombies she has been killing. This is something that shows the mentality of someone who has been through such ordeal and survived.

Fast Paced Gameplay

I really love solving puzzles. But let’s face it. Who doesn’t like a direct game that lets you be just a killer of zombies for a change. I would want to vent and take charge for a while. It might actually be a biased opinion but the reason why we would want to play games is to take control of something interesting and epic. I absolutely loved the remake of resident evil 2 and how it delivered the stunning essence while changing a few details neatly. However, if you are stuck on a puzzle or a nasty level, you would feel a bit irritated. I mean I do. You can say the survival aspect of resident evil 3 remake is a little bit easier in a sense that ammunition is plenty. Unlike the previous remake, this one doesn’t focus much on solving puzzles and doing intellectual stuff.

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There is one thing was kind of lost. I guess it was because original is still original.

Nemesis didn’t feel like a threat that could emerge out of anywhere. It had a few jump scare sequences and a few boss fights which weren’t quite hard in my opinion. However, perhaps we already knew that nemesis was going to be Jill Valentine’s biggest threat. Heck it was the defining feature of the original one. How could it not be the same in this remake too? So, it kind of lost that first time introducing “ever present threat” status. I really missed getting chased by that creature while doing stuff or trying to get away from it. I guess we were already expecting that the nemesis was the big bad of this remake and it kind of took the unexpected. Furthermore, I wished they hadn’t introduced the jump scares. I mean I loved them. But jump scares is kind of a thing that has become signature within all resident evil series. Especially in resident evil 7. Still, Capcom manages to deliver them in an amazing thrilling manner. So, no complaints really!

The game follows somewhat a linear structure. As I explained earlier, the famous police station is gone now from the remake. You can’t go there anymore. The focus is on Jill Valentine and I guess the lack of flexibility in the game design and playthrough was kind of expected. Like really! Somethings are mirrored as it is from the resident evil 2 remake. However, the creepy environment sometimes goes missing. Imagine getting through the stairs and seeing a bright donut shop’s billboard along with other colorful billboards around. It kind of made me feel that if zombies were absent, it would actually be a depiction of colorful city night.

Parts which are Different

For some, the lack of flexibility in the remake is what makes it feel like an expansion of resident evil 2 remake which I heartily disagree with. It kind of feels like a continuation but storyline is very different and I personally am not bothered by the linear stages. In original resident evil 3 nemesis, you chose your path and got different ending. But that is not the case here. For some, this may risk disappointment.

Then, coming towards other elements of the story, the gameplay is obviously much different. You don’t have fixed camera anymore. The story is a changed version of its original part. The story choices that you wanted to make in resident evil 3 nemesis aren’t present here anymore. Your pathway is linear and inflexible. Most of the puzzles have been removed and you no longer get the giant worm boss fight.

Final Verdict

I must say, it is thoroughly entertaining game if you play it. The remake is not exactly how the original was. It has its differences, but it makes up for them in form of other perks and advantages. They have worked really hard on this game and if you keep playing it, you will find many things to enjoy. Overall, it is thoroughly entertaining. Just don’t go around expecting everything to be like the original nemesis.

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